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 I'm a software engineer at a video game studio in Chicago called Studio Gigante. We just released our fist game, Tao Feng, on the XBox. We're now gearing up for our next title.

 Making video games is a lot of fun, but it's also a lot of hard work, so picking a good team to be on is vital. Studio Gigante is great because it's a mix of smart engineers and a team of very talented artists, all of whom are pretty enthusiastic about making games. Not being enthusiastic about this kind of job will leave you in a pretty sour state.

 Also, please don't send me e-mails concerning employment at SG, if you're interested in what positions we may have available please contact someone via our company website. Thanks.

Some pictures from the trenches (the real purpose of this page):


John contemplates his
next graphics shader very deeply...


Just in case anyone was wondering how
it's possible to work 30(or more) hours straight.


Just be glad I didn't take a picture
of what Josh's (on the left) other
hand was doing.


Lukas and Enrique settle an
argument about which female Tao Feng
character is best.