/* cursor.cpp * J Scott Cameron * implements 3D Logo style cursor */ #include "cursor.h" /* Default Constructor */ Cursor::Cursor() { D3DXMatrixIdentity(&matrix); mesh = NULL; angle = 23.0f; } /* Parameterized contructor */ Cursor::Cursor(D3DXMATRIX m, LPD3DXMESH* n, float a) { matrix = m; mesh = n; angle = a; }